Entries tagged with “art style”.


COWER IN FEAR, PUNY MORTALS, AT THE AWESOME POWER THAT IS THE BOSS. THE BOSS COMMANDS THAT THIS BLOG POST BE RENDERED IN ALL-CAPS AND IF YOU HAVE A PROBLEM WITH THAT, WELL, TOUGH NOOGIES—THE BOSS WILL JUST BLOW YOU UP!!!!!

WITNESS THE BOSS IN ALL HIS MAGNIFICENT GLORY. TREMBLE BEFORE HIS LASER EYE MONOCLE. PROSTRATE YOURSELF IN HUMILITY BENEATH HIS MASSIVE CHEST CANNONS. PRAY THAT THE BOSS SPARES YOU FROM HIS HAMMER AND MACE SWINGY-THINGY OF DOOM!!!!!!!

STILL STANDING? INSOLENT FOOLS. YOU HAD BETTER RUN AWAY IN TERROR, LEST THE BOSS UNLEASH THE FURY OF HIS ROCKET FIST. MAY A SALVO OF A HUNDRED MISSILES FALL UPON YOU!!!!!!!!!

DO NOT TEMPT THE BOSS. DO NOT FOLD, SPINDLE, OR MUTILATE. HE WILL NOT HESITATE TO FIRE HIS GIANT LASERINATOR, SEND FORTH A SWARM OF DRONES, OR FIRE UP THE WHEEL OF DANMAKU!!!!!!!!!!!

SHMUP YOU!!!!!!!!!!!!!!!!!!!

This won’t be a very long post, considering we’re “Springing Ahead” with the clocks this evening. Yuck. I like “Falling Back” much better.

This afternoon I designed out the homepage for shmupyou.com. The image below shows what the landing page might look like when that site goes live. It very quickly establishes a visual theme, and briefly describes the game, the site, and the team.

The final version of shmupyou.com will be a community site for our players to go and report scores, view rankings, submit codes, track awards, and discuss the game and strategies in forums. This adds another experience outside of gameplay and further establishes the Shmup You! “brand.”Shmup You! Homepage Design

I was working on drawing up some box art for the game, and the perspective of the tail fins of our Shooter’s ship was giving me difficulties. If you don’t believe me, you try drawing a fighter-jet’s fins from an awkward angle and from memory … it doesn’t work very well.

From memory? See, now, that was my problem. Always use reference material! And when you can’t find reference material that suits your needs, do what I did and MAKE your own reference material.

Ingredients:
- 1 Paper Towel Tube
- 1/2 Cereal Box (Cheerios, in my case)
- Judicious Amounts of Masking Tape

Tools:
- 1 Pair of Scissors
- 1 Utility Knife
- A little imagination

Results:
Not bad for a quick mock-up. :-D

The only problem? My productivity for today has taken a nose-dive (har har) because I can’t stop running around the apartment with this thing making airplane noises.

Shmup You! is a retro style game, mechanically, but not necessarily visually.  We decided that we desired a cel-shaded render style, to make the game look like a cartoon, complete with outlines.

But that wasn’t enough.

We wondered if we could make every bullet and beam that litters the screen a light source, and make the ships reflect all that light.  So we asked the question:  Can you mix cel-shade style with a Phong specular component?

Rather than construct the entire deferred system needed to render the final game, we constructed a forward render ’simulation’, in order to answer that question.  And the answer seems to be ‘yes’.