Hi there, my name is Kelley Piering. I contribute the other “Pi” to our group name and I am also a second year in RIT’s Game Design and Development MS degree. I am also the last one member of the team to post an Intro. Being a team of three we will all be playing many roles to completely our Capstone project, Shmup You! I will take on the roles of programmer, 2D artist, and web developer.

Shmup You! was an idea born from reversing common mechanics. When this concept was applied to shmups the base idea for our game was born. Creating a versus competitive shmup is a challenge and the next few posts will take you into where we have been and the many prototypes made.  While the next few months will log the rest of the capstone process.

I feel the need to explain a few things to those who are not familiar with RIT and/or the Game Design and Development Capstone process. At RIT we have a trimester system (3 period of 10 weeks each with 1 week of exams following). Capstone takes up two of those trimesters. The first (November 30- December 18, Winter break, January 4 – February 19 with February 22-26 as exam week) is the Game Design period. We create an entire Game Design Document, a Technical Design Document, an Art Bible, run technology tests, and more. The second trimester (March 8-May 14 with May17-21 as exam week) is the development period. We develop the entire game, complete individual research projects, and present it all before graduation (May 21 &22 this year). This means we have approximately 22 weeks to design and develop and entire game.

Be sure to check back and see what updates there are on the progress of Shmup You!