Hi all.

I’m Mike Ey.  My last name contributes the imaginary component to this team’s formula.

In the coming months, I’ll be serving as the lead programmer/software engineer on this project, as well as producing a portion of the 3D art assets.  On a team this small, everyone has to wear many hats.  Code and meshes play to my strengths.

My interests lean heavily towards graphics programming and asset conditioning pipeline.  I find real-time applications to be especially interesting.  I’m a regular Shmup player, which contributes well to this capstone project.

Look forward to more posts from me as we encounter technical challenges.